During the 1 week break i had been focusing mainly on the structure of the rig and positioning of "Tubbs's" bones. Consistently methodically thinking about the skinning and animation deformations of him after all the connections have been made.
Towards the end of the week break, after making a quick mock up of the connections that seem to be working well without any hiccups, i went on to creating a facial rig with simple curves to be skinned to the mesh, and as the cv points of the curve have been aligned with the geometry's verts precisely, the deformations of this curve rig will be spot on. The remainder of my time has been taken up with Python scripting, i am in the process of making a Custom Maya menu for my group to help them with the rigging, animation and modelling process to be easier and more efficient to work with.

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