Wednesday, April 29, 2015

17 - 27/04/2015

On the last days of Term 1 i have implemented the changes to tubbs of the critique from Frans and applied it to the geo.

During the 1 week break i had been focusing mainly on the structure of the rig and positioning of "Tubbs's" bones. Consistently methodically thinking about the skinning and animation deformations of him after all the connections have been made.




Towards the end of the week break, after making a quick mock up of the connections that seem to be working well without any hiccups, i went on to creating a facial rig with simple curves to be skinned to the mesh, and as the cv points of the curve have been aligned with the geometry's verts precisely, the deformations of this curve rig will be spot on. The remainder of my time has been taken up with Python scripting, i am in the process of making a Custom Maya menu for my group to help them with the rigging, animation and modelling process to be easier and more efficient to work with.





Friday, April 17, 2015

16/04/2015

Today i made a screen capture of myself vaguely explaining what i had done and what i was thinking during deliberating the process of the cape's movement:

Thursday, April 16, 2015

14-15/04/2015

During those two days i was focusing on changes from feedback i had gotten from the lecturers and applying those as a sculpt process in mudbox, had not made screenshots of the process yet.

Tuesday, April 14, 2015

13/04/2014

 Deliberating problems to do with displacement maps with Raj, managed to decipher a solution to do with the alphaGain of the maps however we discover a problem with the UV's, so i had to remap the UV's and re extract all the textures and sculpt maps from mudbox once again. I have submitted for the group project for submission_01 tomorrow.

Re-ExportedMaps:

Monday, April 13, 2015

11-12/04/2015

Over the weekend i had worked on 'Tubbs's' textures and sculpting maps. I have basically finished him in terms of appearance and preparation for rigging, all that is left to do is the nHair for his eyebrows and possibly remodeling his eye geometry:

Friday, April 10, 2015

09-10/04/2015

Yesterday and today was yet another sad day for my computer because of issues with the graphic driver i was unable to make much progress all day, late last night i was able to model 'Tubbs' hair. Today i had made a little bit of progress but again was impeded by my computer having a temperature tantrum and had to be replaced with Autodesk applications being re-installed. The progress i did make is depicted in this screenshot:


Wednesday, April 08, 2015

07-08/04/2015

Yesterday (7th) was a poor day for any progress after the weekend due to my computer having multiple issues to do with the graphics card and amount of Ram it needed to properly use autodesk mudbox, in turn i had stayed up till the early hours of this morning (8th) to make up for having made no progress during the day. Today i had composted an animated sequence about my sculpting process and thoughts behind it and why which i intend to show my group where i am at with the modelling of the main character:

Google Drive Link:
https://drive.google.com/open?id=0B7P39Rgb_FUSQlMxSUNvTTdYUXM&authuser=0
















Lastnight i had done a quick sculpt just to relax and think about something else then the group project for an hour so i dont go stir crazy:

Tuesday, April 07, 2015

2 - 06/04/2015

Over the nonsensically long weekend i had made a mass of progress; to start i am happy with the progress i had made with the model, in fact i had basically finished him in terms of rigging aesthetics and realistic articualtion possibility, during friday the 3rd i had made the main shape of 'Tubbs' body and hands,:


Come Saturday i had done a rough rig and skin of his jaw to assimilate the plausibility of his chubby chin,:

During Sunday i had done some final touches to 'Tubbs' facials geo and modeled his underwear, rough teeth and gums, tongue and also uv mapped his entirety. Monday i had done a quick Normal map of his underwear for the fabrics seems, a rough textures for his eyes and done a playblast of a turnaround for him:
 
   I still feel like there is alot more i can do to make him look better in due time of course.

Thursday, April 02, 2015

01/04/2015

Today was awful because of the servers being down and having the inability to keep maya from crashing consistently, during the day progress on work was a challenge primarily because of the crap services we pay for as students. Only until the majority of the students had left after 3:30 was i able to work without issues in maya and the server which in turn let me make progress. This afternoon i had worked on smoothing out 'Tubbs' and working on the shape of his hand:

Mudbox sculpt:


Reshaped then imported back into Maya: