Friday, May 29, 2015

29/05/2015

Today i had been diverted by a double transform issue that emanates throughout the hierarchy and causes certain joints to rotate undesirably. This will be my main focus over the weekend to find a way around the issue as well as starting to set up the shots i have been assigned and possibly modelling some assets for the outside environment.

28/05/2015

Today i worked on finishing off Tubbs cape rig by modeling and rigging the Capes Knot. Began modelling the Mumz costume for Tubbs too, which includes the Apron and Gloves.

Thursday, May 28, 2015

27/05/2015

Today i had worked on and finished the clothes and rig for Tubbs Hero costume:

Wednesday, May 27, 2015

26/05/2015

Today i had focused on the cape rig in which i had created an nHair system for free flowing automated cloth simulation. While encountering multiple problems to do with the controlling of the cape , i have decided to create n automated rig as well as a manual controlled rig also, think of an Ik-Fk switch for dynamic simulation,

25/05/2015

Today i had modeled Tubbs face mask and cape, i had skinned the face mask by copying the skin weights from the body to the mask. I had uv mapped both the cape and the face mask.

Friday, May 22, 2015

22/05/2015

Today i focused mainly on testing the rig for any possible issues, while testing i had created a few jiggle deformers to test the meshs plausibility of solid fluid deforming.




quick test for simple expressions, of course there will be a more in depth collection of expressions and polished animation later.


Tubbs Expressions test 01:



21/05/2015

Today i had started a walk cycle for the testing of the Tubbs rig and also some render tests to keep an eye on any deformations in the rig and textures that may need attention.


20/05/2015

Today i had focused on finishing off the articulation of the rig and further cleaned up the hierarchy of grouping. Testing was also done in terms of facial rig and possible breaks and deformations that may cause issues.

Wednesday, May 20, 2015

19/05/2015

Today i had found a solution to the double transforms on the facial rig, after which another issue had arisen however i managed to sort this out with an overlook of the rigs entirety and dissolved the cancer. I had also worked on smoothing the skin weight maps will had some SDK's to keep the volume in areas such as the elbows and knees.

 Here is a screenshot of a test for a smile and frown using as minimal movement as possible:


                                                 

Tuesday, May 19, 2015

16-18/05/2015

Over the weekend and during Monday i have continued to dissolve the situations of double transforming groups in terms of the curve based rig of the face. Although i had resolved the particular issue of unwanted transforming, another problem was sure to arise and that's what had happened, although my clusters group had zero transforms; they were still deforming undesirably.

15/05/2015

Today i had just been cleaning up the skin weighting maps and re created the mouth rig again.

Friday, May 15, 2015

14/05/2015

I finished work on the eye rig and began work on the  mouth rig using curves which was a tedious process and involved me conjuring institutional formulas for particular parts of the rig.




Tonight i decided to relax with some sculpting and sketches:










13/05/2015

Today was another day on skinning which has taken longer then expected due to me finding work arounds for minor issues like inherent transform etc.

12/05/2015

Today i believe i began work on the skin weighting process and general clean up of the rigs heirachy.

Monday, May 11, 2015

11/05/2015

Today i had mostly sorting out the eye rig which i had finished by the end of day.


09-10/05/2015

during the weekend i had been setting up the eye rig manually and worked on cleaning up the heir achy of the groups and so on.

Apart from that i decided to give myself a few hours to do some sculpting, i used basic template which were already provided in mudbox (Reptile and T-Rex). The sculpts i had done took around an hour each and this is what i had produced in those hours. of course they are still rough and could do with alot more sculpting however they look alright for the concepts they intended to be.


08/05/2015

Today i was unable to do any work all day because i had to spend all day removing everything from my USB drive and reformat it entirely which took until tomorrow the next day.

06-07/05/2015

during these two days i was unable to make real progress all due to my computer malfunctioning. at the end of the day on the 7th i was able to finaly have my problem resolved

Wednesday, May 06, 2015

05/04/2015

Today i had been working on applying the remainder of the constraints and connections including an IK-FK switch blended between a bind structure, i have a Gif animation screenshot for an example:



The blending between the IK and FK have worked out to have a really nice smooth transition between the two even when the IK-FK switch attribute is in the decimals.


Monday, May 04, 2015

04/04/2015

Today i had finished the Beta version of CGI_Tools_v_0.1 and have handed out a text file for students that may be interested to write their names down for me to contact for testing, i had taken a screen shot for the sign up sheet so that students could get an idea about what the script menu looks like:




I had also made a change to 'Tubbs's' hair from critique i received yesterday:

I had also been working on the Rig of Tubbs in regards of re-wiring connections also

02 - 03/04/2015

Over the weekend i have managed to finish this stage of the CGI Tools script and am now reading for Beta testing today. I made a screenshot of the full amount of menus if the custom menu were to be fully expanded in its entirety:




Today i will be selecting a few students to be my Beta testers for this script, after the initial time frame for this test lapses i will be gathering opinions and deliberations from those selected students to help fuel the future versions of this script.

The reasons and purpose behind this script is explained in the UsageREADME.txt i have prepared in the CGI_Tools folder.

Friday, May 01, 2015

28- 30/04/2015

During this week i have been focusing on getting my 'CGI Tools' Script up and running, as of today i have debugged a few particular problems i have been having for a while and with that out of the way i have been populating the subMenus and commands in which to get this Menu operational.

Progress as of this morning is evident in this screen shot:



I am expecting to have this script in the distribution stage at the start of next week, i will be giving the script for testing purposes to a few selected students and will be awaiting for critique and possible improvements which could be made and then to be applied to the script during the weekend/ next week; Will be updating the blog later today with the progress i make today.

- as at 2:30pm today this is a screenshot of what i am doing at the moment:


I am basically sifting through what i have and haven't created connections for and tediously connecting them one by one (the fun part)...


- as at 4:00pm i have made a decent amount of progress in terms of connecting up the commands for the subMenus, i have finished the General, Animation, Rigging, Modelling and Rendering menus and have yet to assimilate for the Simulations menu. As it is still in progress in terms of a complete selection for the menus, i will be focusing hard over the weekend to delve deep into each subject and exactly what would be of use in each corresponding menu; which is exactly why i want critique from other students as to what they would also like to see and use: