Wednesday, April 29, 2015

17 - 27/04/2015

On the last days of Term 1 i have implemented the changes to tubbs of the critique from Frans and applied it to the geo.

During the 1 week break i had been focusing mainly on the structure of the rig and positioning of "Tubbs's" bones. Consistently methodically thinking about the skinning and animation deformations of him after all the connections have been made.




Towards the end of the week break, after making a quick mock up of the connections that seem to be working well without any hiccups, i went on to creating a facial rig with simple curves to be skinned to the mesh, and as the cv points of the curve have been aligned with the geometry's verts precisely, the deformations of this curve rig will be spot on. The remainder of my time has been taken up with Python scripting, i am in the process of making a Custom Maya menu for my group to help them with the rigging, animation and modelling process to be easier and more efficient to work with.





Friday, April 17, 2015

16/04/2015

Today i made a screen capture of myself vaguely explaining what i had done and what i was thinking during deliberating the process of the cape's movement:

Thursday, April 16, 2015

14-15/04/2015

During those two days i was focusing on changes from feedback i had gotten from the lecturers and applying those as a sculpt process in mudbox, had not made screenshots of the process yet.

Tuesday, April 14, 2015

13/04/2014

 Deliberating problems to do with displacement maps with Raj, managed to decipher a solution to do with the alphaGain of the maps however we discover a problem with the UV's, so i had to remap the UV's and re extract all the textures and sculpt maps from mudbox once again. I have submitted for the group project for submission_01 tomorrow.

Re-ExportedMaps:

Monday, April 13, 2015

11-12/04/2015

Over the weekend i had worked on 'Tubbs's' textures and sculpting maps. I have basically finished him in terms of appearance and preparation for rigging, all that is left to do is the nHair for his eyebrows and possibly remodeling his eye geometry:

Friday, April 10, 2015

09-10/04/2015

Yesterday and today was yet another sad day for my computer because of issues with the graphic driver i was unable to make much progress all day, late last night i was able to model 'Tubbs' hair. Today i had made a little bit of progress but again was impeded by my computer having a temperature tantrum and had to be replaced with Autodesk applications being re-installed. The progress i did make is depicted in this screenshot:


Wednesday, April 08, 2015

07-08/04/2015

Yesterday (7th) was a poor day for any progress after the weekend due to my computer having multiple issues to do with the graphics card and amount of Ram it needed to properly use autodesk mudbox, in turn i had stayed up till the early hours of this morning (8th) to make up for having made no progress during the day. Today i had composted an animated sequence about my sculpting process and thoughts behind it and why which i intend to show my group where i am at with the modelling of the main character:

Google Drive Link:
https://drive.google.com/open?id=0B7P39Rgb_FUSQlMxSUNvTTdYUXM&authuser=0
















Lastnight i had done a quick sculpt just to relax and think about something else then the group project for an hour so i dont go stir crazy:

Tuesday, April 07, 2015

2 - 06/04/2015

Over the nonsensically long weekend i had made a mass of progress; to start i am happy with the progress i had made with the model, in fact i had basically finished him in terms of rigging aesthetics and realistic articualtion possibility, during friday the 3rd i had made the main shape of 'Tubbs' body and hands,:


Come Saturday i had done a rough rig and skin of his jaw to assimilate the plausibility of his chubby chin,:

During Sunday i had done some final touches to 'Tubbs' facials geo and modeled his underwear, rough teeth and gums, tongue and also uv mapped his entirety. Monday i had done a quick Normal map of his underwear for the fabrics seems, a rough textures for his eyes and done a playblast of a turnaround for him:
 
   I still feel like there is alot more i can do to make him look better in due time of course.

Thursday, April 02, 2015

01/04/2015

Today was awful because of the servers being down and having the inability to keep maya from crashing consistently, during the day progress on work was a challenge primarily because of the crap services we pay for as students. Only until the majority of the students had left after 3:30 was i able to work without issues in maya and the server which in turn let me make progress. This afternoon i had worked on smoothing out 'Tubbs' and working on the shape of his hand:

Mudbox sculpt:


Reshaped then imported back into Maya:

Tuesday, March 31, 2015

31/03/2015

Today i wanted to stay in bed and rest and the advisement of the doctor.... however i didn't want to let the group down, beside from feeling like absolute garbage, i have made progress in terms of the edge flow and topology:

30/03/2015

Today was terrible for me as my sickness has worsened and i have had to take half the day off to go see a doctor.

28 - 29/03/2015

Over the weekend i have developed a viral infection possibly 'Mumps" which has impacted tremendously on my logical thinking and problem solving, this has caused me to take allot longer to achieved what i would have otherwise done in a lesser amount of time. I have however blocked out 'Tubbs' in maya aside from the poor topology:

27/03/2015

Today was a good day for progress of the layout which we actually finished all the blocking of each shots in all scenes, as a group we had made allot of achievements in terms of communication among each other and the directions of work we are headed. I will be starting on modelling 'Tubbs' this weekend for my next job.

26/03/2015

Today i had started with layout animation with Jonathan. Some progress had been made in terms of timing.

Thursday, March 26, 2015

25/03/2015

Today (Yesterday) was a slow progression for the fact that we have had major miscommunication in the group which i think we have now resolved and are still working on pushing these pathetic problems aside for the greater good of the team. I had managed to produce a little bit of work despite the annoyance of the days problems ringing in my head consistently; however some work had been done:
Rough sketches and silhouettes for the cat:


Tuesday, March 24, 2015

24/03/2015

Today was a little uneventful due to the fact of the group having split opinions on what style we are leaning towards. The aesthetics of the story are much more clear now due to Gino's awesome work from lastnight, now we are experimenting with styles of textures and lighting for the proposal of style, in which hopfully we can decide on tomorrow.

 I had done a quick simulation of water interacting with geometry using nParticles converted into polygons for a demonstration to the group:


Just realized that the look frame we are doing will required more work then expected so will be posting progress as it comes daily.

23/03/2015: Start of group project; Saving the Day

Today we have had a few discussions over the continuity of the projects story with good results and still more to clarify. We did however come to conclusions of particular points in the story with a few aspects to sum up, mainly a key moment when the main character initiates himself unto the next key scene which is becoming disarrayed with multiple options we are able to do. Deciding on that key moment will be the groups focus today. Yesterday i had done a few thumbnail silhouettes for different kinds of trees, and also a rough sketch of an upshot for a tree.




Monday, March 23, 2015

21 - 22/03/2015: Weekend before submission


Over the weekend was crucial for last ditch attempts of touch ups for the Performance study, i had adjusted tangents in the graph editor and applied offsets to a few gestures with the success of a better performance.

My playblast at the start of the weekend:

https://drive.google.com/open?id=0B7P39Rgb_FUSYy1YM2xrYzlFV0k&authuser=0

Rendered animation at the end of the weekend:

Link:
https://drive.google.com/open?id=0B7P39Rgb_FUSb1d1MzVqNHFJSzg&authuser=0

Video:

Friday, March 20, 2015

20/03/2015

Last work day before submissions on monday, i have refined poses and gestures a bit more with the help of critique from other students and lecturers and have come to a good stand point. I still think there is alot i can do in the matter of smoothing, holding poses, weight balancing etc. here is the playblast of todays progress:

https://drive.google.com/open?id=0B7P39Rgb_FUSSE14dEVZcFQ5bUE&authuser=0

19/03/2015

Yesterday i spent most of the night a the uni with great progress. The playblast i have done as more solidified postures and fluent movements, still has a bit to go to improve:
https://drive.google.com/open?id=0B7P39Rgb_FUSTGNkekwycjNvXzg&authuser=0


I have come across the most inspiring CGI trailer i have ever pondered to imagine, this video gives me goosebumps every time i see it and is an aspiring target for any 3D CGI artist. Unbelievably realistic with breathtaking action, inspired by the possibility of the Leviathan existing somewhere in the realm of existence!!!

Video Link: The Leviathan - Teaser